#include <SDL2/SDL.h> // Initialize SDL_Init(SDL_INIT_VIDEO); SDL_Window *window; SDL_Renderer *renderer; SDL_CreateWindowAndRenderer(300, 300, 0, &window, &renderer); // Repeat this to update image SDL_SetRenderDrawColor(renderer, 0x00, 0x80, 0x00, 0xFF); SDL_Rect rect1 = {.x = 10, .y = 10, .w = 150, .h = 100}; SDL_RenderFillRect(renderer, &rect1); SDL_SetRenderDrawColor(renderer, 0x80, 0x80, 0x00, 0xFF); SDL_Rect rect2 = {.x = 20, .y = 20, .w = 100, .h = 50}; SDL_RenderFillRect(renderer, &rect2); SDL_RenderPresent(renderer);
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